Implementation of Augmented Reality-Based Learning to Enhance Student Engagement and Achievement at SMA Hang Tuah Makassar
Keywords:
Augmented Reality, Deep Learning, Interactive Learning Media, Learning Motivation, Educational TechnologyAbstract
The development of digital technology in education demands learning innovations that can increase student engagement and understanding. This community service activity aims to implement Augmented Reality (AR)-based learning media to improve the quality of learning at Hang Tuah Senior High School, Makassar. The method used is a collaborative, participatory approach that follows the stages of needs identification, media development, training, implementation, and evaluation. AR media allows students to interact with three-dimensional objects, creating a more interactive and contextual learning experience. The results of the activity show an increase in student learning outcomes, with the average score rising from 54.43 to 83.36 and a gain of 0.65, which falls within the high category. In addition, there was an increase in student engagement and motivation to learn, as well as in teacher competence in integrating technology into learning. Despite obstacles such as limited devices and internet connectivity, the implemented adaptive strategy supported the program's success. The use of AR has the potential to be an innovative solution in supporting interactive and sustainable learning in the digital era. This research provides a practical contribution to the application of Augmented Reality-based learning in secondary education.
Downloads
References
Abuhassna, H., Alnawajha, S., Awae, F., Adnan, M., & Edwards, B. I. (2024). Synthesizing technology integration within the Addie model for instructional design: A comprehensive systematic literature review. Journal of Autonomous Intelligence, 7(5), 1–28. https://doi.org/10.32629/jai.v7i5.1546
AlGerafi, M. A. M., Zhou, Y., Oubibi, M., & Wijaya, T. T. (2023a). Unlocking the potential: A comprehensive evaluation of augmented reality and virtual reality in education. Electronics, 12(18), 3953. https://doi.org/10.3390/electronics12183953
AlGerafi, M. A. M., Zhou, Y., Oubibi, M., & Wijaya, T. T. (2023b). Unlocking the potential: A comprehensive evaluation of augmented reality and virtual reality in education. Electronics, 12(18), 3953. https://doi.org/10.70818/pjaei.2024.v01i01.016
Alotaibi, N. S. (2024). The impact of AI and LMS integration on the future of higher education: Opportunities, challenges, and strategies for transformation. Sustainability, 16(23), 10357. https://doi.org/10.3390/su162310357
Arena, F., Collotta, M., Pau, G., & Termine, F. (2022). An overview of augmented reality. Computers, 11(2), 28. https://doi.org/10.3390/computers11020028
Arjanto, P., Rumtutuly, F., Makulua, I. J., Matitaputty, C., Makaruku, V. K., Lorwens, A. C., & Yaki, M. Y. L. (2025). Practice-Based Learning for Enhancing Teachers’ Capabilities in AR Media Production and LMS-Based Learning Management: Evidence From Remote Schools in Maluku. Jurnal Teknologi Pendidikan: Jurnal Penelitian Dan Pengembangan Pembelajaran, 10(4), 609–622. https://doi.org/10.33394/jtp.v10i4.17512
Elistiana, V., Novita, N., & Ginting, F. W. (2024). A Development of E-Module Learning Media based on SETS (Science, Environment, Technology, and Society) on Sound Wave Material. Indonesian Journal of Education and Social Humanities, 1(2), 20–32. https://doi.org/10.62945/ijesh.v1i2.120
Geletu, G. M. (2022). The effects of teachers’ professional and pedagogical competencies on implementing cooperative learning and enhancing students’ learning engagement and outcomes in science: Practices and changes. Cogent Education, 9(1), 2153434. https://doi.org/10.1080/2331186X.2022.2153434
Hajirasouli, A., & Banihashemi, S. (2022). Augmented reality in architecture and construction education: state of the field and opportunities. International Journal of Educational Technology in Higher Education, 19(1), 39. https://doi.org/10.1186/s41239-022-00343-9
Hamzah, F., Abdullah, A. H., & Ma, W. (2024). Advancing education through Technology Integration, innovative pedagogies and emerging trends: A systematic literature review. Journal of Advanced Research in Applied Sciences and Engineering Technology, 41(1), 44–63.
Hsbollah, H. M., & Hassan, H. (2022). Creating meaningful learning experiences with active, fun, and technology elements in the problem-based learning approach and its implications. Malaysian Journal of Learning and Instruction, 19(1), 147–181. https://doi.org/10.32890/mjli2022.19.1.6
Iqbal, M. Z., Mangina, E., & Campbell, A. G. (2022). Current challenges and future research directions in augmented reality for education. Multimodal Technologies and Interaction, 6(9), 75. https://doi.org/10.3390/mti6090075
Ji, S., Mokmin, N. A. M., & Wang, J. (2025). Evaluating the impact of augmented reality on visual communication design education: Enhancing student motivation, achievement, interest, and engagement. Education and Information Technologies, 30(5), 6617–6639. https://doi.org/10.1007/s10639-024-13050-x
Krieglstein, F., Beege, M., Rey, G. D., Ginns, P., Krell, M., & Schneider, S. (2022). A systematic meta-analysis of the reliability and validity of subjective cognitive load questionnaires in experimental multimedia learning research. Educational Psychology Review, 34(4), 2485–2541. https://doi.org/10.1007/s10648-022-09683-4
Lai, J. W., & Cheong, K. H. (2022). Educational opportunities and challenges in augmented reality: Featuring implementations in physics education. Ieee Access, 10, 43143–43158. https://doi.org/10.1109/ACCESS.2022.3166478
Lampropoulos, G. (2023). Augmented reality and artificial intelligence in education: Toward immersive intelligent tutoring systems. In Augmented reality and artificial intelligence: The fusion of advanced technologies (pp. 137–146). Springer. https://doi.org/10.1007/978-3-031-27166-3_8
Maftuh, M. S. J., Lawal, U. S., Ade, M., Lama, A. V., & Adzim, A. F. (2023). Understanding learning strategies: a comparison between contextual learning and problem-based learning. Educazione: Journal of Education and Learning, 1(1), 54–65. https://doi.org/10.61987/educazione.v1i1.496
Mhlanga, D. (2024). Digital transformation of education, the limitations and prospects of introducing the fourth industrial revolution asynchronous online learning in emerging markets. Discover Education, 3(1), 32. https://doi.org/10.1007/s44217-024-00115-9
Mokmin, N. A. M., Hanjun, S., Jing, C., & Qi, S. (2024). Impact of an AR-based learning approach on the learning achievement, motivation, and cognitive load of students on a design course. Journal of Computers in Education, 11(2), 557–574. https://doi.org/10.1007/s40692-023-00270-2
Nikimaleki, M., & Rahimi, M. (2022). Effects of a collaborative AR‐enhanced learning environment on learning gains and technology implementation beliefs: Evidence from a graduate teacher training course. Journal of Computer Assisted Learning, 38(3), 758–769. https://doi.org/10.1111/jcal.12646
Nurhayati, S., Fitri, A., Amir, R., & Zalisman, Z. (2024). Analysis of the implementation of training on digital-based learning media to enhance teachers’ digital literacy. Al-Ishlah: Jurnal Pendidikan, 16(1), 545–557. https://doi.org/10.35445/alishlah.v16i1.4029
Okoye, K., Hussein, H., Arrona-Palacios, A., Quintero, H. N., Ortega, L. O. P., Sanchez, A. L., Ortiz, E. A., Escamilla, J., & Hosseini, S. (2023). Impact of digital technologies upon teaching and learning in higher education in Latin America: an outlook on the reach, barriers, and bottlenecks. Education and Information Technologies, 28(2), 2291–2360. https://doi.org/10.1007/s10639-022-11214-1
Pramuditya, S. A., Pitriayana, S., Subroto, T., & Wafiqoh, R. (2022). Implementation of augmented reality-assisted learning media on three-dimensional shapes. Jurnal Elemen, 8(2), 480–493. https://doi.org/10.29408/jel.v8i2.5238
Sari, W. D. (2025). Exploring Teacher Perceptions of Deep Learning for Professional Development: A Technology Acceptance Model Approach. Jurnal Ilmu Pendidikan, 31(1), 115–124. https://doi.org/10.17977/um048v31i12025p115-124
Singh, G., Singh, G., Tuli, N., & Mantri, A. (2024). Hyperspace AR: An augmented reality application to enhance spatial skills and conceptual knowledge of students in trigonometry. Multimedia Tools and Applications, 83(21), 60881–60902. https://doi.org/10.1007/s11042-023-17870-w
Supli, A. A., & Yan, X. (2024). Exploring the effectiveness of augmented reality in enhancing spatial reasoning skills: A study on mental rotation, spatial orientation, and spatial visualization in primary school students. Education and Information Technologies, 29(1), 351–374. https://doi.org/10.1007/s10639-023-12255-w
Swandi, A., Fauzan, A., Arsyad, S. N., & Rahmadhanningsih, S. (2024). Digital-Based Learning in Lagging Area: Students’ Problems and Expectations. Al-Ishlah: Jurnal Pendidikan, 16(3), 3227–3236. https://doi.org/10.35445/alishlah.v16i3.2875
Syed, T. A., Siddiqui, M. S., Abdullah, H. B., Jan, S., Namoun, A., Alzahrani, A., Nadeem, A., & Alkhodre, A. B. (2022). In-depth review of augmented reality: Tracking technologies, development tools, AR displays, collaborative AR, and security concerns. Sensors, 23(1), 146. https://doi.org/10.3390/s23010146
Tang, K. H. D. (2023). Student-centered approach in teaching and learning: What does it really mean? Acta Pedagogia Asiana, 2(2), 72–83. https://doi.org/10.53623/apga.v2i2.218
Thangavel, S. (2025). Revolutionizing education through augmented reality (AR) and virtual reality (VR): innovations, challenges and future prospects. Challenges and Future Prospects (March 03, 2025). https://doi.org/10.2139/ssrn.5195697
Timotheou, S., Miliou, O., Dimitriadis, Y., Sobrino, S. V., Giannoutsou, N., Cachia, R., Monés, A. M., & Ioannou, A. (2023). Impacts of digital technologies on education and factors influencing schools’ digital capacity and transformation: A literature review. Education and Information Technologies, 28(6), 6695–6726. https://doi.org/10.1007/s10639-022-11431-8
tom Dieck, M. C., Cranmer, E., Prim, A., & Bamford, D. (2024). Can augmented reality (AR) applications enhance students’ experiences? Gratifications, engagement and learning styles. Information Technology & People, 37(3), 1251–1278. https://doi.org/10.1108/ITP-10-2021-0823
Wagino, W., Maksum, H., Purwanto, W., Simatupang, W., Lapisa, R., & Indrawan, E. (2024). Enhancing Learning Outcomes and Student Engagement: Integrating E-Learning Innovations into Problem-Based Higher Education. International Journal of Interactive Mobile Technologies, 18(10). https://doi.org/10.3991/ijim.v18i10.47649
Weng, C., Chen, C., & Ai, X. (2023). A pedagogical study on promoting students’ deep learning through design-based learning. International Journal of Technology and Design Education, 33(4), 1653–1674. https://doi.org/10.1007/s10798-022-09789-4
Xu, E., Wang, W., & Wang, Q. (2023). The effectiveness of collaborative problem solving in promoting students’ critical thinking: A meta-analysis based on empirical literature. Humanities and Social Sciences Communications, 10(1), 16. https://doi.org/10.1057/s41599-023-01508-1
Published
How to Cite
Issue
Section
Copyright (c) 2026 Muh Riyaldi Pratama, Kamaruddin Kamaruddin, John James

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

